
It's a fantastic setting made especially unwelcoming when a pair of human legs sprouting three tentacles out of its waist stumbles toward Isaac seemingly out of nowhere.Įventually the snow lets up just enough for us to drink in the sight of a colossal base set against a red sky. The expansive environment where you can only see a few meters in front of you harkens back to the opening of Silent Hill 2 (before the HD collection removed the fog).

"Limited visibility, sub-zero temperatures, and you never know where the enemy is going to come from." Rather than stick with the dim industrial Doom-like space stations of the previous games, we find ourselves in white, open terrain with severely reduced visibility due to a blizzard. "The planet itself becomes an enemy and a threat," says Woldman.

The setting is easily the biggest difference to the single-player campaign. I'm digging Isaac's new fur-collared snow suit. In a nice touch, Isaac begins the game with a sliver of health as he stumbles around the harsh wintry terrain. He begins the demo hanging upside-down with his hair covered in ice, making his head wound resemble a slushy. Dead Space 3 looks like business as usual for our spectacularly unlucky hero, Isaac Clarke, who's just crash landed on the frozen necromorph-infested planet Tau Volantis. It's the game that you know when you see Dead Space."īased on the 10-minute hands-off single-player demo, that sounds about right. No AI followers, not anyone chatting in your ear the whole time. Tight corridors, atmosphere, tension, horror, everything you've come to know and expect. Boot up the game, play it by yourself, turn off the lights, crank up the sound, and you're going to get a Dead Space game through and through.

"A traditional fan wants to have that alone in the dark on the couch moment," says senior producer on Dead Space 3, Dave Woldman. The difference is that Visceral Games acknowledges this disparity between two-player action and fear, and has wisely decided to keep single player scares and multiplayer mayhem separate. If my maths is correct, twice the people equals half the frights, right? So it may seem worrying that the upcoming Dead Space 3 is going down the path of Resident Evil with its most highly touted new feature being co-op. Nothing strips a horror game of its scares like the comfort of a second player.
